Consumers are drawn to things with nostalgic elements, like old cars and childhood toys, which unconsciously have an effect on consumption patterns. Our current research is focused on nostalgia, both personal and vicarious, evoked by the television series "Stranger Things". We are using this specific show because of its success in utilizing nostalgia as a powerful marketing tool. We will be conducting an in-depth content analysis on the show for (1) unpaid product placements, (2) nostalgic elements, and (3) the effect it has on consumers and companies. To give some background: Personal nostalgia is a complex feeling produced by a reflection on things (ideas, people, and objects) associated with one’s past, and vicarious, or historic, nostalgia is a romanticized longing for a time before one was born. Stranger Things, a Netflix original, is an intersection between a-coming-of-age story, a paranormal horror, and a nostalgic love letter to 1980s cinema. Stranger Things uses products in the show to accurately portray the 1980s small town culture, including Eggo waffles, Dungeons and Dragons, and Chevrolet. Companies such as Eggo have capitalized on the unpaid and unintentional product placement that the retro series features by creating advertisements directly targeting Stranger Things fans. Some of the nostalgic elements in Stranger Things are childhood innocence, eerie supernatural mystery solving, the pre-digital era, and young love. Stranger Things has a positive effect on consumers because so many people can relate to the 1980’s, namely Generation X and Millennials, making the show one of Netflix’s top earners, demonstrating that nostalgia marketing is an effective technique. Through this content analysis, we aim to advance the knowledge of the powerful impact that nostalgia marketing can have through the popular show Stranger Things.